Plyers must create Sims and move them in. Like in the PC versions, players can take control of one household at a time and can freely switch between households.
Their lots can be changed by adding objects. About every minute, players can collect Simoleons from each household and workplace. Each household has an objective to do, which functions similarly to Wants.
The game features an XP progession system, which increases after completing tasks. Increasing the value of the neighborhood awards players LP. Sims can socialize with other Sims and make friends or loving relationships like in the mainline Sims games. Time progession is in real time, meaning that one minute in the real world is one minute in The Sims FreePlay.
Time continues to progress even when the app is closed so that a player does not have to wait in game for an interaction to be finished. It can be instantly filled by spending LP on a cupcake. Sims do not die in this game because of the real-time progression system should a player not play the game for several days or more. Though if the player returns to the game, the motives of every Sim are depleted, and they will instantly have a bladder failure when selecting a household.
The same day, official Facebook page for the game was created. Previews, sneak peeks and polls posted on the page lead to the launch trailer and the game was available worldwide in the App Store on December 15, Much anticipated game was released for Android players two months later. Live Events Hobby events Discovery Quests. Recent blog posts. Explore Wikis Community Central. Register Don't have an account? Tropical Romance Island. Edit source History Talk 0. Available: 2nd - 15th February and 26th February - 11th March Namespaces Page Discussion.
Views Read Edit Edit source View history. Main page Random page Recent changes Help Miraheze migration. Fanon Game guides Other languages. Developer s. Firemonkeys Studios [1]. Publisher s. Platform s. Life simulation. The Sims. Expansion packs. The directors at Electronic Arts , which bought Maxis in , were more receptive— SimCity had been a great success for them, and they foresaw the possibility of building a strong Sim franchise. Wright has stated that The Sims was actually meant as a satire of U.
Template:Video game timeline. The Sims was the first game in the series. The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual persons "Sims" in a suburban area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and different versions of it were released on several different platforms. By March 22, , The Sims had sold more than 6.
The original game, all seven expansion packs, and the two deluxe edition content packs constitute the first generation of the series on the PC. All PC releases were developed by Maxis. By February , the game had shipped 16 million copies worldwide. Electronic Arts released The Sims 2 on September 14, The sequel, developed by Maxis, takes place in a full 3D environment as opposed to the dimetric projection of the original game.
Sims age through seven life stages, from infancy to old age and subsequent death. Another major feature is the aspiration system. Each Sim exhibits wants and fears according to its aspiration and personality. Consequently, the level of the aspiration meter determines the effectiveness of a Sim at completing tasks.
The fulfillment of wants provides aspiration points, which can be used to purchase aspiration rewards. In addition, the game features clear days of the week, with weekends when children can stay home from school and vacation days when adults can take time off work. The Sims 2 is set some 25 years after the original game. For instance, the Goth family has aged significantly with Bella Goth mysteriously vanishing "dying" at some point in the year period.
Because the entire game has progressed from 2D sprites to 3D models , all content in The Sims 2 had to be created from the ground up. Due to this, The Sims 2 was not made backwards-compatible with any content from the first generation of the main series. However, some objects and features from the original series were remade for the sequel.
Electronic Arts released eight expansion packs and nine stuff packs for The Sims 2.
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